Euclidean
Dreams.

The technical art blog and portfolio of Austin Crane.

Austin Crane is a technical artist working on real-time rendering, shaders, Unity URP/SRP pipelines, and production graphics tooling. Topics include volumetric fog, GPU fog of war, HLSL/GLSL shaders, custom render passes, and production automation tools for games. Find writing, project case studies, and selected work below.

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